May 21, 2006, 12:47 AM // 00:47
|
#2
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
/unsign
That would make Fort Aspenwood fction gain worse than it already is.
|
|
|
May 21, 2006, 12:48 AM // 00:48
|
#3
|
Banned
|
how so?
|
|
|
May 21, 2006, 01:43 AM // 01:43
|
#4
|
Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
|
/not signed
|
|
|
May 21, 2006, 02:06 AM // 02:06
|
#5
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
All this does is punish the people on the losing side who actually were trying, not the people who just sit there.
wow.. that's a really stupid idea.
|
|
|
May 21, 2006, 02:32 AM // 02:32
|
#6
|
Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
|
Extremely bad idea.
There are much better ways to resolve this issue.
This is not one of them.
/not signed
|
|
|
May 21, 2006, 02:43 AM // 02:43
|
#7
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
maybe remove faction rewards from people who never are killed and never kill anything.
I say that both are needed, because Monks dont always kill things, but every player is usually killed atleast once in the mission.
|
|
|
May 21, 2006, 03:26 AM // 03:26
|
#8
|
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
|
Or just make sure people are moving/attacking in order to recieve faction. Even if its a bot...at least they are doing something.
|
|
|
May 21, 2006, 04:07 AM // 04:07
|
#9
|
Banned
|
Quote:
Originally Posted by Arcanis the Omnipotent
All this does is punish the people on the losing side who actually were trying, not the people who just sit there.
wow.. that's a really stupid idea.
|
people who just sit there already punish those who were trying. On the other hand this isnt really a PvE mission where if you lose you just start over again. In PvP loss supposed to punish.
So before I start assuming that you are just one of those leechers trying to protect your free source of faction, give it a though before calling idea stupid.
|
|
|
May 21, 2006, 04:09 AM // 04:09
|
#10
|
Banned
|
Quote:
Originally Posted by Tuoba Hturt Eht
Extremely bad idea.
There are much better ways to resolve this issue.
This is not one of them.
/not signed
|
give me one? And please explain how my idea is bad.
|
|
|
May 21, 2006, 04:27 AM // 04:27
|
#11
|
Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
|
If people don't win and get a runner up prize, they will not want to go back. The replayable part of that mission is that even if you lose, you still get faction.
I would not play Aspenwood at all if I did not receive faction if I lost.
Plus, if you lose, you don't get the automatic 400 faction anymore.
/unsigned
|
|
|
May 21, 2006, 04:36 AM // 04:36
|
#12
|
Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
|
Nobody would play Alliance battles if that happened, PvE is already a more consistent way to get faction as it.
|
|
|
May 21, 2006, 04:45 AM // 04:45
|
#13
|
Banned
|
ummm pardon me but is the WIN is the whole point of this? Why should you ever get something for being a loser?
I mean all I hear so far is "people want this... people like that...". People are stupid and lazy, ok? People always want everything, perfect and now. Thats why bots and leechers exist. This IS the ultimate source of the problem that you don't have to try and push yourself to get what you want.
The fact that time/faction wise Aspenwood may become highly inefficient is a totaly different issue, which can be easily addressed by increasing reward for victory only. THIS ISN'T THE POINT! The point is that those who do not play this game should not get any reward.
And fixes like making sure that person moved/died/killed during the game simply do NOT address it. If you can make simple bot to click on "enter mission" button you may aswell make you character move or run into enemy group and die. Fixes like that only slightly increasy complexity, but do not solve the problem.
|
|
|
May 21, 2006, 04:47 AM // 04:47
|
#14
|
Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
|
/signed
Earn that faction.
|
|
|
May 21, 2006, 04:51 AM // 04:51
|
#15
|
Banned
|
Quote:
Originally Posted by Sanji
Nobody would play Alliance battles if that happened, PvE is already a more consistent way to get faction as it.
|
I dont understand you. You opponents are people, not silly mobs that you can farm. Why would you expect the reward to be consistant? How does this make any sense?
If you good, you will win alot. If you not good you will win much less. If you dont play you will win nothing. Plain and simple. Thus those who good will stick with pvp and win alot, those who not good will stick to pve and win much less but consistant, and others will quit.
|
|
|
May 21, 2006, 05:00 AM // 05:00
|
#16
|
Krytan Explorer
|
Yes, let's give people more of a reason to quit the moment they think they won't win.
|
|
|
May 21, 2006, 05:02 AM // 05:02
|
#17
|
Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
|
Quote:
Originally Posted by Ira Blinks
I dont understand you. You opponents are people, not silly mobs that you can farm. Why would you expect the reward to be consistant? How does this make any sense?
If you good, you will win alot. If you not good you will win much less. If you dont play you will win nothing. Plain and simple. Thus those who good will stick with pvp and win alot, those who not good will stick to pve and win much less but consistant, and others will quit.
|
Your suggestion would drive even more people away from Alliance battles.
Fort Aspenwood is a PvP mission exclusive to PvE characters. Let's consider that one of the driving forces behind people playing it is to get faction. If Alliance battles become an even more undesirable method of getting Kurzick/Luxon faction, even less people will bother playing it.
Less people playing it, less games.
PvE focused players won't bother because there will be far better ways to get faction. PvP focused players won't bother because there will be far better ways to get a game going in other avenues of PvP. Those that provide them with Balthazar Faction, Rank, or Guild standing I might add.
Last edited by Sanji; May 21, 2006 at 05:05 AM // 05:05..
|
|
|
May 21, 2006, 05:04 AM // 05:04
|
#18
|
Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
|
Your way encourages rage quitters. If a player sees they will lose, they will just rage quit and try again, and hope for a winning team. Rage quitting is a huge problem and would only get worse if you stop awarding faction to the losing team.
|
|
|
May 21, 2006, 05:15 AM // 05:15
|
#19
|
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
|
If this actually happened, you would only get rage quitters too numerous to even mention. So, no, just no.
|
|
|
May 21, 2006, 05:22 AM // 05:22
|
#20
|
Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
|
I still don't see the problem. Are you all saying that people who like to ragequit for silly reasons deserve faction?
Why?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:31 PM // 18:31.
|